PLOT
“UB” is an alternative historical scenario utilizing the legends, myths, inklings of history, our imagination, and our exposure to other settings of alternative reality regarding Britannia of the 5th century. Here you will find that we alter, expand, or rewrite some of the stories already told throughout history, and course our own desires and pleasures about Arthur, Guinevere, Lancelot, the Sarmatian Knights, the people, and those that oppose our characters in the “Untold Stories” through roleplaying and creative writing as according to our own imaginations.

The current timeframe is 466 A.D., Just after the victory at Mons Badonicus, also known as Badon Hill; Arthur is the Garrison Commander of Knights of the Round Table and Camelot, while Merlin is the People's Shaman of Britannia, and Guinevere, his liaison, lives in Camelot.

Rules & Guidelines
Here are the rules and guidelines to get you started in "UB". You may also find additional information in the "FAQ"

Application
Use one of our two applications, or choose your own, as long as it contains the same information...

Available UB Characters
UB has many moving parts and characters ready to come alive. This is a list of Pre-made characters and NPCs available to become active; so take a look and choose one as yours.

Face Claim
A photo or drawing that gives a physical identity to a character. Said person can be anyone, but is typically an actor or animated character.

UB Chat'n
UB Chat'n is a chatroom in Slack, available for fluid conversation, sharing pictures, or talking about general subjects.


Welcome to "Unto Britannia"
 
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 What is “Unto Britannia, the Untold Stories”??
UBadmin
 Posted: Oct 10 2016, 12:04 PM
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"Let every man, woman, child bear witness that from this day all Britons will be united in one common cause. And as for the men and women who gave their lives, their deaths were cause for neither mourning nor sadness. For they will live forever, their names and deeds handed down from father to son, mother to daughter, in the legends of Arthur and his Knights."

UBadmin


The Roman Empire once extended from Arabia to Britannia. But they wanted more... more land, more peoples, loyal and subservient to Rome.

One of those is Britannia - or at least the southern half, for the land is divided by an 80-mile wall built three hundred years ago to protect the Roman Empire from the natives of the north and west. Throughout the years, warlike tribes, the Woad, from the north of Hadrian’s Wall, in Caledonia, and the Scotti and Atacotti from the western island of Hibernia (Erin) continue to wage war against the Romans.

But these are the waning years of Rome… and as Rome abandons the outer posts, many are left to their own accord.

There is no civilization in the west, at least not much to speak of. Most of Europe is dominated by barbarian tribes with a thin veneer of Roman culture laid on top, mostly in the form of the Christian Church. The institutions which will typify the Middle Ages are present only as seeds.

The <b>nobility</b> of our time is just starting to form in Europe, but at this point they're much closer to their origins as tribal warlords. Most nobles are warriors, living life completely by the sword. <b>Diplomacy</b> is rare and war is the default status between two neighboring lords. <b>Government</b> consists of little more than sending out bands of soldiers to collect taxes/tribute. A primitive form of <b>feudalism</b> is present, in which a king grants estates (benefices) to his cavalry soldiers (vassals) in order to support the soldiers and their war horses.

However, most of the concepts of classical feudalism, including hereditary fiefs, multiple layers of vassalage, oaths of fealty, heraldic devices, and all the codes of chivalry, are not yet present.

Primogeniture (the right, by law or custom, of the first-born to inherit the entire estate, to the exclusion of younger siblings) is not the <b>rule</b>, and a king's death usually signals a free-for-all among his sons, brothers, nephews, uncles, and cousins.

But the sun shone just as brightly during the Dark Ages, and perhaps even more brightly for one brief shining moment, as it has at any other time. Tis here that we bring to life, thru the Untold Stories, the characters of Atorius Castus, better known as <b>Arthur</b> - a great war leader, the <b>Sarmatian Knights, Guinevere, Merlin</b>, and the <b>peoples of Britannia, and those that oppose them</b>, during the years of chaos and war after Rome withdraws and before the Anglo-Saxons consolidated their gains and brought a new stability to Britannia.

“UB” is an alternative historical scenario utilizing the legends, myths, inklings of history, our imagination, and our exposure to other settings of alternative reality regarding Britannia of the 5th century. Here you will find that we are altering, expanding, or rewriting some of the stories already told throughout history, and coursing our own desires and pleasures about Arthur, Guinevere, Lancelot, the Sarmatian Knights, the Picts, Saxons, and those that oppose our characters in the “Untold Stories” through roleplaying and creative writing as according to our own imaginations.

* Current Year: -//-466 A.D., Just after the victory at Mons Badonicus, also known as Badon Hill;
* Current Rulers: -//-Arthur as Garrison commander and Merlin as the People's Shaman;
* National Insignia:-//- Dragon;
* Capital City:-//- Camelot;
* Status:-//- The beginning of a unified nation;
* Major Languages:-//- English, Gaelic, Greek, Latin;
* Advancement Level :-//- Medium, but welcomes learners;


Do not hesitate… revel in the years of antiquity, in love stories, and high adventure.

* In the Historical Brief: Despite the King Arthur (2004) film's historically grounded approach, and much artistic license regarding historical figures, peoples, events, religion and weaponry, we expand our stories upon that same premise. As did the earliest versions of the Arthur story and the film, “Unto Britannia” and our artistic licenses, places the story of Arthur, Guinevere, the Knights, and the people of Britannia in the lesser known earlier times of antiquity, the early dawn of the Middle Ages, somewhere around 468 A.D. Our Story also continues to loosely utilize the "Sarmatian hypothesis", formulated by C. Scott Littleton and Ann C. Thomas in 1978, which holds that the Arthurian legend has a historical nucleus in the Sarmatian heavy cavalry troops stationed in Britain.

Plus, we utilize periodic items, inventions, clothes, and discoveries, spanning 5th and 6th centuries, in order to create an environment where power has shifted, that the Britons, Arthur, Guinevere, and the Knights of the Round Table are among the major players of the era.

* Variation from history and the 2004 movie are hereby noted:

Dagonet is not dead, but seriously wounded… and he continues to support the boy, Lucan.

Cerdic and Tristan fought; but Tristan did not die, able to defeat Cerdic despite being seriously wounded.

Meanwhile, Cynric disarms Guinevere before Lancelot intervenes and duels Cynric alone. While another Saxon captures Lancelot's attention for a moment, Cynric shoots Lancelot with a Saxon crossbow. But even with Lancelot wounded, Guinevere is able to defeat Cynric, which sets up a deep hatred between Cynric, the future Queen, and Lancelot.

With Cynric's surrender to Guinevere and Cerdic's loss to Tristan, and their capture... the Saxons are defeated, but the remnants of the huge main body were able to retreat and establish Saxon sanctuaries on the southeastern coast of the isle.

Lucan, Dagonet's Boy… Dagonet has always wanted a child of his own. He has been present at the births of most of Bors' bastards, his quiet calm and skill at healing more welcome than Bors' nervous pacing and anxious bluster. He has helped bring them up, helped teach them to fight, and as often as not it is him to whom they run to tell their secrets, a better listener than their father. But still they are not his children.

The boy they rescued from the oubliette at the villa of Marius Honorius, young Lucan, he is different. He is not Dagonet's son, but he clings to Dagonet as though he were the boy's long-lost father.

"Do not fear me," Dagonet said, but the words were unnecessary, for Lucan trusted him implicitly from the moment the tall knight lifted him out of his cell. Dagonet travelled in the wagon with him, leaving Bors to lead his horse, and told him stories, woke him from nightmares and comforted him when the terrors overwhelmed him. He felt, and still feels, a connection with this boy, as if the lad filled a gap that had ached inside the quiet knight for as long as he could remember.

It actually hurt Dagonet, when Arthur sent the people away so that the knights could head off the Saxons that day at the frozen lake. He raised a hand in farewell, and the boy's answering wave tugged at his heart. “Keep him safe,” Dagonet warns his gods, “…keep my boy away from harm.” It was almost his only thought as they faced the Saxon horde across the ice, seeing off these invading dogs so that the land might be a safer place for Lucan to grow up in. It drove him on, arrow after arrow, and pushed him towards his desperate last stand, driving his axe into the ice to break it up and send the enemy cascading into the freezing water to drown where they stood. And it was his last thought, as he lay upon the ice, mortally wounded and soaked through, with Bors begging him to stay; as the darkness took him, he thought that if he could not save Lucan, he had at least bought him a fighting chance. And Dagonet smiled; he had had his taste of fatherhood, and he could not ask for more. But more is what his gods, or Arthur’s God, would give him.

It is here, in the Untold Stories of Arthur, Guinevere, his Knights, and the peoples of Britannia, that we share…

It is this period that information is vague… with few facts. WE, the members of “Unto Britannia” is where we take artistic liberties with what we play and how, which develops our “Untold Stories”.

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